My name is Jedd. I'm a native iOS app and game developer native to the San Francisco Bay Area. I have a strong foundation in iOS including Swift and Objective C, but my other skills include tvOS, watchOS, SpriteKit, Git, Agile Development, UI/UX design, Unity & C#, and the Adobe CC Suite.
Although my early career was spent making films and motion graphics, I made my first video game in high school (let's not talk about how long ago that was) and have been hooked on writing code ever since.
In 2014 I took a hardware project to Kickstarter and was interviewed by TechCrunch. In 2015 I graduated from an 8-week immersive iOS program in San Francisco called Mobile Makers Academy. In 2018, I built and released my first full-fledged game, Gravity Dash. My work experience has included overseeing the release of multiple enterprise-level and startup-level apps. Lately, I have been tinkering with SwiftUI.
I also like tinkering with electronics, making short documentaries, and am a little too proud of my personally refurbished Atari collection.