I've been making games since high school, when I taught myself BASIC and even Assembly to create game clones like Snake, Pocket Tanks, and Chip's Challenge. Today I mostly work in Unity and C#, but also have experience with MonoGame and SpriteKit.
I was the sole developer on Gravity Dash, which was released for iOS & Android in 2018.
Created in 48 hours using Unity. Lead development and contributed original artwork and animations.
IMPULSE: THE JOURNEY HOME
Utilized SpriteKit, Apple's game framework, to create a space-based physics puzzler.
TUSK & FLAME
Created for a charity game jam using MonoGame. This retro-style puzzler requires two players and cooperation!
Works IN Progress
Here are a few games I'm working on. For updates, follow me at @jeddjedd on Twitter.